Skip to content

Premade Templates

- Tag: killercount
Aliases: [kc, kcount, killercount]
Title: There are <color=#fec5d5>${AlivePlayerCount}</color> people still alive!
Text: |
Out of those still alive, there are:
<b>${AliveImpostorsCount}</b> alive Impostors out of <b>${ImpostorsCount}</b> Impostors.
<b>${AliveNeutralKillersCount}</b> alive Neutral Killing out of <b>${NeutralKillersCount}</b> Neutral Killers.
<b>${AliveCrewmateCount}</b> alive Crewmates out of <b>${CrewmateCount}</b> Crewmates.

How To Guess (/htg, /howtoguess, /guesser)

Section titled “How To Guess (/htg, /howtoguess, /guesser)”
- Tag: guesserhelp
Aliases: [guesser, htg, howtoguess]
Title: How to use a Guesser Role
Text: |
Before you guess, make sure that the role you're trying to guess is currently guessable.
You can check by seeing if your current role, (${Role}), copies the Guesser Role's Settings.
If it does, you can do /o Guesser to see what roles are currently guessable.
To guess a role
- Vote the player you want to guess.
- Type <b>/r [role]</b>
- Vote the player again to confirm your guess.
If you guess correctly, they will die.
If you guess incorrectly, you will die.

- Tag: colorwars
Aliases: [cw, colorwars, colourwars]
Title: Colorwars Information
Text: |
Colorwars is a gamemode where you must eliminate all other colors to win.
<b>Color Convert Mode</b>:
- If color convert mode is enabled, you can convert other players to your color by using the kill button on them.
- If you convert a player, they will become your color and will be on your team
- Once all players are converted to your color, you win the game.
<b>Non-Color Convert Mode</b>:
- If color convert mode is disabled, you must eliminate all other colors to win.
- You can kill other players by using the kill button on them.
- Once all players are eliminated, you win the game.
- Tag: capturetheflag
Aliases: [ctf, capturetheflag]
Title: Capture The Flag Information
Text: |
Capture the Flag is a gamemode where you must capture the enemy's flag and return it to your base.
The flag is usually located on the opposite side of the map from your spawn point.
To capture the flag, use your pet button near the enemy flag to pick it up, then return to your base and use the pet button again to capture it.
Respawning is enabled, and the game will end once the timer reaches zero.
<b>Flag Spawns:</b>
- Skeld: Reactor -> Navigation
- Mira HQ: Launchpad -> Balcony
- Polus: Boiler Room -> Laboratory

- Tag: 8ball
Aliases: [8ball, 8b]
Title: <color=#FF6500>《Mysterious 8 Ball》</color>
Text: ${Template.8ball_${Random.1..13}}
- Tag: 8ball_1
Text: You may rely on it, ${Name}
- Tag: 8ball_2
Text: Most Likely
- Tag: 8ball_3
Text: As I see it, yes
- Tag: 8ball_4
Text: Outlook good
- Tag: 8ball_5
Text: Without a doubt, ${Name}
- Tag: 8ball_6
Text: It is certain.
- Tag: 8ball_7
Text: I cannot tell you now, ${Name}
- Tag: 8ball_8
Text: Ask again later
- Tag: 8ball_9
Text: Think hard, and try again.
- Tag: 8ball_10
Text: Very doubtful, ${Name}
- Tag: 8ball_11
Text: <size=4>No.</size>
- Tag: 8ball_12
Text: Don't count on it, ${Name}
- Tag: 8ball_13
Text: My sources say no

To add more possible responses, simply add more tags with the format 8ball_(num), then add increment the number for the /8ball command by one!

  • For Example, if you add 7 more responses, change Text: ${Template.8ball_${Random.1..13}} to Text: ${Template.8ball_${Random.1..20}}

Random Number Generator (/random(#num), /rand(#num))

Section titled “Random Number Generator (/random(#num), /rand(#num))”
- Tag: random
Aliases: [random, rand]
Title: <color=#00bf5b>Random Number Generator</color>
Text: |
You're Looking for
- /rand50, /rand100, or /rand500
Anyways, out of 1 to 100k, I choose ${Random.1..100000}!
- Tag: rand50
Aliases: [random50, rand50]
Title: <color=#00bf5b>Random Number Generator (1-50)</color>
Text: I choose ${Random.1..50}!
- Tag: rand100
Aliases: [random100, rand100]
Title: <color=#00bf5b>Random Number Generator (1-100)</color>
Text: I choose ${Random.1..100}!
- Tag: rand500
Aliases: [random500, rand500]
Title: <color=#00bf5b>Random Number Generator (1-500)</color>
Text: I choose ${Random.1..500}!

You can copy the template above and change the numbers in the ${Random.1..(num)} to whatever range you want, such as ${Random.1..1000} for a range of 1 to 1000.


- Tag: coinflip
Aliases: [cf, coinflip]
Title: <color=#8a8a8a>Flip a Coin</color>
Text: ${Template.coinflip_${Random.1..2}}
- Tag: coinflip_1
Text: Heads!
- Tag: coinflip_2
Text: Tails!