Idea by .s.i.l.v.e.r. | First seen in Lotus v1.2.0
Role Information
Faction
Crewmate/Neutrals
Base
Impostor
Ability
Betray the Crew... or don't?
Indicator/Symbols
None
Win Condition
Win With Impostors
Role Description
The Turncoat is a neutral role that is initially on the crewmate team. They will win with the crew at the end of the game.
However, they can choose to betray the crew by voting themselves in the meeting. As a result, their role will be revealed to everyone else.
In order to prevent the crew from instantly voting the Turncoat, you can mark a player with your kill button before revealing. This player will die if you die, so you can use this person as leverage to keep yourself alive. The player doesn't even know that they are the sacrifice, so you can lie and blame someone entirely different (like the Doctor).
Game Options
Name
Description
Type
Default
Turncoat
The probability of the Turncoat appearing
Percentage
0%Maximum
How many Turncoats should spawn
Number
1Can Vent
When can the Turncoat gain the ability to vent
Toggle
After RevealingImpostor Vision
When the Turncoat should gain Impostor Vision
Toggle
After RevealingRevealed Turncoat wincon
What the Turncoat's Win Condition is
Toggle
Non-CrewRevealed Turncoat Learns Allies
When/If the Turncoat should learn their allies
Toggle
True┗ Turncoat Learns When
When does the Turncoat learn their allies
Toggle
Next MeetingTurncoat must be alive to win
Whether the Turncoat must be alive to win with their allies.
Toggle
True