Idea By: WaW | First seen in Lotus v1.0
Role Information
Faction
Neutral Killing
Base
Impostor
Ability
Receive A Longer Kill Distance With Each Kill
Indicator/Symbols
None
Win Condition
Solo (be the last player alive)
Role Description
The Marksman can kill players to gain a farther kill distance. The amount of kills needed to get a distance increase is determined by the host.
The Global option for kill cooldown means that this setting will be the same as the kill cooldown in 'Game Settings' from vanilla Among Us.
The Global option for Starting Kill Distance means that this setting will be the same as the kill distance in 'Game Settings' from vanilla Among Us.
Game Options
Name
Description
Type
Default
Marksman
The probability of the Marksman appearing
Percentage
0%Maximum
How many Marksmen should spawn
Number
1Kill Cooldown
The cooldown of the Marksman's Kill button
Number
GlobalKills Before Distance Increase
How many kills the Marksman needs before their kill distance increases
Number
2Starting Kill Distance
The kill distance that the Marksman begins with
Number
GlobalCan Vent
Whether the Marksman can vent
Toggle
ONCan Sabotage
Whether the Marksman can sabotage
Toggle
ONImpostor Vision
Whether the Marksman has Impostor vision
Toggle
ON