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Bounty Hunter

Idea By: The Other Roles | First seen in Lotus vPL 1.0

Role Information
Faction
Impostor
Base
Impostor
Ability
Kill Bounties to Reduce Kill-Cooldown
Indicator/Symbols
Text Indicator Displaying Current Target

Role Description

The Bounty Hunter will receive a target player to kill (marked by a black name). If the Bounty Hunter kills their target, their kill cooldown is significantly reduced for their next kill.

The time it takes for the target to change, the kill cooldown after killing their target, and kill cooldown after killing a non-target are predetermined by host in settings.

Game Options

Name
Description
Type
Default
Bounty Hunter
The probability of the Bounty Hunter appearing
Percentage
0%
Maximum
How many Bounty Hunters should spawn
Number
1
Time Until New Target
The amount of time before the Bounty Hunter receives a new target
Time
60s
Kill Cooldown After Killing Target
Kill cooldown after the Bounty Hunter kills their target
Time
15s
Kill Cooldown After Killing Other
Kill cooldown after the Bounty Hunter kills a non-target
Time
37.5s